Kurt Hershey

Kurt Hershey - Designer

Halifax, NS, Canada

Background Artist with 5+ years of experience in animation and game studios, and making art for 15 self-published children's books or covers

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Overview

I'm an American illustrator (BFA) hiding out in Canada, working as a background artist for an animated kid's show and illustrating book covers and children's books on the side. I've been drawing obsessively ever since I was a kid myself, and have dreamed of making my own books ever since.

Cut to 20 years later, I began working with a self-publishing company to help authors realize their dream of writing a children's book or help their novel to look exactly the way they want. I love nothing more than to talk with an author about their vision for the project, to offer suggestions and ask questions to help them whenever needed, to get excited about their book with them, and to finally deliver the art that perfectly compliments their writing and is something we can both be truly proud of.

I want to hear about your project! Leave me a message, let's talk about it!
Languages
English
Fiction
Fantasy
Picture Books
Young Adult

Work experience

Background Artist

Copernicus Studios
May, 2018 – Present (almost 5 years)

I make background art for animated tv shows, and this requires a very strong understanding of perspective, adherence to a specific style, the ability to work quickly and neatly, and ultimately set the stage for the characters to perform. I am currently working on the Curious George kids show. Past work includes The Trailer Park Boys Animated Series on Netflix.

Freelance Artist

Self-employed
May, 2017 – Present (almost 6 years)

I've created work such as logos, shirt designs, posters, book covers, murals, album art, children's books, etc. If you've got an idea, I can probably handle it for you.

Environment Artist

Electronic Arts (EA)
April, 2016 – April, 2017 (about 1 year)

I worked on the mobile game, Simpsons: Tapped Out. I made buildings and decorations that could be bought and placed in the game. Some were taken and translated directly from the show, others needed to be designed to fill out the asset packs. The work was done in Adobe Flash.

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