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Video Game Careers


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A must-have handy guide for all the gamers out there who are looking to forge a career in the video game industry.

'Video Game Careers - Ultimate Edition' is basically a compilation of 3 separate books written by the same author :

Book 1 - The Beginners Guide

Book 2 - Understanding the Industry 

Book 3 - Game Jobs

This particular edition also includes the expanded VGC Resource Guide, a list of every game, service or product described in the series.

Before I discuss the book, I'd like to shed some light on the author's background.

Hardy LeBel is a creative professional known for his design work on popular games such as Halo, Halo 2, FarCry2, SOCOM3, just to name a few. This book is a culmination of the key facts and information that he gleaned about the video game industry during his career that spanned over 20 years in the field.

In the first few pages, he makes it clear to the readers the sort of information one can expect from his book. I also love the fact that he chose to inform the readers well in advance about 'What this book is not,' in a bid to quash people's wild assumptions of the content.

The First Section or Book 1 offers a step by step guide to learn the basics of video game creation and also the practical application of the gleaned skills, information about the popular tools used (software), the importance of enrolling in game design/creation classes, and so many related topics.

At the end of the section, he presents a bunch of questions for us to consider, which I found to be useful. A 'Readiness Index' is provided for readers to rate themselves and figure out if they have what it takes to reach the next level.

The Second Section or Book 2 examines the different genres of video games, the functioning of the industry, the roles of publishers, developers etc., with in-depth explanations of the various phases involved in creating a game (from conceptualization to release).

The Third Section or Book 3 is a complete guide to the careers in the video game industry. Not only does LeBel list the roles, he goes to great lengths to teach us the significance of each and every role - the work involved, the nature of it, the scope of it, and provides so many beneficial tips to help us land a job in the industry (from selecting a company to the on-boarding process).

His timely interjections are useful and thought provoking. His tips clearly reflect the in-depth knowledge he has about the industry. He made sure that he didn't use too much technical jargon and the narration is very easy to follow. It would definitely appeal to all age groups, especially middle-grade children.

The illustrations, flow charts etc aided the narration perfectly. The diagrammatic representations weren't complex and it helped me understand the concepts easily.

Overall, the author has delivered what he had promised. Hence, I find no reason to rate this book any less than 5 stars. Credits to the editor Lea Gallanter for furnishing a neat book devoid of lexical errors.

A gamer myself, I found the book to be helpful and insightful. I'm also interested in checking out some of the open source game engines that the author mentioned in the book, which would help me create a whole new game on my own.

If you're someone who has a strong passion for gaming and game creation, I'd recommend you to go through this. You can finish this book cover to cover in just 2 to 3 hours. So the time you invest would absolutely be worth it.

Reviewed by

On a break from reading. Going through depression/existential crisis. Trying hard just to stay alive. Won't be active for another 10 months.

Who Should Read This Book?

About the author

Hardy LeBel has worked in the video games industry for over 20 years. He's been a game designer, level designer, creative director, screenwriter, voiceover actor - you name it. Now he's focussed on reinventing himself as a writer of both fiction and nonfiction. view profile

Published on October 18, 2019

Published by

20000 words

Worked with a Reedsy professional 🏆

Genre: Career Guides

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