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Awaken the Three

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Epic fantasy with good versus evil, supernatural against humanity, and dark battles between moments of peace.

Synopsis

In the sequel to his award-winning debut Gift of the Shaper, D. L. Jennings once again brings to life an epic tale of war and chaos as earthly armies fight for otherworldly prizes. Ancient powers lying dormant must be called upon, bringing strength to those who need it and conquest to those who seek it.

Aldis Tennech, once-great general of the armies of Gal’dorok, finds himself in exile. His only hope of reclaiming glory lies in the hands of a self-proclaimed emperor, and the unearthly powers that put him there. Meanwhile, improbable alliances are forged in the north as unexpected enemies rear their heads and threaten ruin—with a single thread in common, connecting them all.

Awaken the Three continues the war between good and evil, with both sides vying for control of the very keys to creation and destruction themselves. Battles rage as cities are sieged in the name of the god of creation, the Breaker of the Dawn; and the mysterious Tribes of the Sun in the south seek help from the god of death himself, the Holder of the Dead. Will creation prevail over destruction? Or will this clashing of gods spell the end for all living things?

"Awaken the Three" by D.L. Jennings is epic fantasy with good versus evil, supernatural against humanity, and dark battles between moments of peace. With multiple plot lines, the book moves quickly via a well established cast of characters.


Characters are clearly defined. This made it really helpful to differentiate them from each other since there are so many of them. The descriptions are vivid, creating clear images. The scenes are action packed and move the plot lines quickly. Stealth and battles flowed excitedly with less stressful moments and character building. Throughout the book, the writing style is clear yet dramatic; modern yet lending to an archaic fantasy.


"Small fires still burned, feeding greedily on corpses and grass. The dead armor melted to them like purple-and-gold caskets, lay still in repose."


The glossary of people and places made it easier to keep track of all the various unusual names, characters, and relationships. It was a handy resource. At times I found the plot murky and the mix of characters difficult to keep track of, so this glossary was a handy resource. Maps are included which emphasize the large and diverse world the author has created. It was fun to go back to the maps while reading to better imagine where places and people were win relation to each other.


This is book two of a series. I have not read book one, so I felt a little lost especially at the beginning. The tools the author provided (glossary, maps) along with his excellent writing skills helped me to jump in.

Reviewed by

Jessica Lucci is an award winning indie author on a quest to use books to unite society.

Synopsis

In the sequel to his award-winning debut Gift of the Shaper, D. L. Jennings once again brings to life an epic tale of war and chaos as earthly armies fight for otherworldly prizes. Ancient powers lying dormant must be called upon, bringing strength to those who need it and conquest to those who seek it.

Aldis Tennech, once-great general of the armies of Gal’dorok, finds himself in exile. His only hope of reclaiming glory lies in the hands of a self-proclaimed emperor, and the unearthly powers that put him there. Meanwhile, improbable alliances are forged in the north as unexpected enemies rear their heads and threaten ruin—with a single thread in common, connecting them all.

Awaken the Three continues the war between good and evil, with both sides vying for control of the very keys to creation and destruction themselves. Battles rage as cities are sieged in the name of the god of creation, the Breaker of the Dawn; and the mysterious Tribes of the Sun in the south seek help from the god of death himself, the Holder of the Dead. Will creation prevail over destruction? Or will this clashing of gods spell the end for all living things?


Kunas, Master Khyth of Ghal Thurái, lit a lantern that pierced the darkness inside the doors of the mountain hall. Built far beneath the surface that had birthed the name “the Mouth of the Deep,” it required a journey of some distance just to reach the entrance. Along with the treacherous paths that led to the outer gates, the city’s depth was its true strength—a deterrent to thieves and invading armies alike. The black- hooded Servant of the Breaker checked his lantern and started down the long walkway, footsteps echoing in the abyss.

The sounds of the city below were not as loud today, with the Fist of Thurái having marched off who knows where under General Tennech, the Dagger of Derenar. But the men they’d left behind did a fine job of raising their own racket. They knew this was their chance to prove their worth to a city without a Fist.

As he approached the bottom of the deep stairway, the Master Khyth’s footsteps slowed. A second set of doors stood before him, the entrance to the city.

Before he opened them, though, he hesitated. Barely discernible above the muted rumblings of the city below was something that gave him pause.

Was someone else there?

With a glance behind him, he held up his lantern. It creaked as it rocked back and forth, sending yellow light sliding up and down the rocky walls. He stood there for a moment before shaking his head and turning back to the blackened door that guarded the Mouth.

It was a door that took ten men just to open—ten men, or one Khyth with the power of Breaking. Kunas stared at the door, reached out with his power . . . and pulled.

The strain on his mind and body was immense, but filled him with a satisfaction that nothing else could, bending something to his will. The darkness around him filled with the groaning of iron as the door obeyed.

Kunas smiled.

Stepping inside, he raised a hand and reached out once again for the weight of the great door, compelling the iron to move; it listened. Slowly and heavily, the door dragged across the ground, finally coming to rest with a shudder that sealed away the city. Kunas dropped his hand and turned around.

Silence filled the caverns once again.

***

It had been many years since the city of Ghal Thurái had been left unprotected; in fact, until the Fist’s most recent departure, no one could really remember the last time they’d left. The Fist of Thurái, a mainstay of Thurian strength, was as much a part of the city as the walls them- selves. Yet even in its absence, the city was well protected: doors of iron, walls of earth; pillars of marble, gates of steel.

To the Thurians, their city was a fortress. It was their life. It was their hope.

To the Chovathi gathering beyond its cliffs, however, it was something else entirely: a wounded animal, lost and bleeding in the dark. An animal with no one to protect it from the destruction waiting beyond the walls.

An animal that would die like any other when the teeth of retribution closed down to tear it apart.

About the author

D. L. Jennings is an award-winning fantasy author and 14-year veteran of the United States Air Force. As a means of escape over his 11 deployments, Jennings began writing his debut novel, which served as a distraction from the rigors of his combat tours. He likes '90s punk and Ohio State football. view profile

Published on May 11, 2020

Published by Indigo River

120000 words

Worked with a Reedsy professional 🏆

Genre: Epic Fantasy

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