Luke Ahearn

Luke Ahearn - Designer

Monterey, CA

I have an extensive background in 2D and 3D artwork.

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Overview

I was born in New Orleans, LA but now live in California. In addition to several fiction books I’ve most recently completed the third book in the Euphoria Z Series. I have over 20 years of professional game development experience as a lead designer, producer, and art director. I’ve authored several best selling nonfiction books on computer game development. And I do book covers.

Languages
English
Fiction
Adventure
Comics & Graphic Novels
Crime & Mystery
Fantasy
Historical Fiction
Horror
Humor & Comedy
Science Fiction
Themes & Motifs
Thriller

Work experience

Owner Artist

Creative Cover Designs
December, 2015 – Present (about 3 years)

I've decided to focus my decades long art career into doing book covers.

Freelance Artist

Self
May, 2008 – Present (over 10 years)

Freelance work in game development and graphic design

Portfolio (5 selected works)

Conguise Chronicles: The Rise of the River-Man: Mutter's Story

L. S. O'Dea

Hundreds of years ago the Great Death decimated the inhabitants of earth. The world was reborn, populated with human-animal hybrids, created to serve the Almightys—the lone descendants of the human race.Mutter has one chance to live. One choice to make. Kill a child or die. He chooses life but he didn’t choose another cell. Now, he’s in a laboratory and he’s not alone. There are things in the ... read more

Hundreds of years ago the Great Death decimated the inhabitants of earth. The world was reborn, populated with human-animal hybrids, created to serve the Almightys—the lone descendants of the human race.Mutter has one chance to live. One choice to make. Kill a child or die. He chooses life but he didn’t choose another cell. Now, he’s in a laboratory and he’s not alone. There are things in the ... read more

Bigfoot, My Terrifying Encounter

C. Abrams

This (short read) book is about an encounter I had with the creature commonly known as Bigfoot in a remote northern part of California state in 2003. Before that night I thought Bigfoot a remote possibility. I also thought I had a good marriage, confidence in all areas of my life, and never thought it possible to wet myself in fear—and not realize I was doing it when it happened.I don’t know w... read more

This (short read) book is about an encounter I had with the creature commonly known as Bigfoot in a remote northern part of California state in 2003. Before that night I thought Bigfoot a remote possibility. I also thought I had a good marriage, confidence in all areas of my life, and never thought it possible to wet myself in fear—and not realize I was doing it when it happened.I don’t know w... read more

3D Game Textures: Create Professional Game Art Using Photoshop

Luke Ahearn

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using com... read more

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using com... read more

3D Game Textures: Create Professional Game Art Using Photoshop

Luke Ahearn

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the... read more

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the... read more

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