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Luke Ahearn

Luke Ahearn - Designer

Monterey, CA

I have an extensive background in 2D and 3D artwork.

Overview

I was born in New Orleans, LA but now live in California. In addition to several fiction books I’ve most recently completed the third book in the Euphoria Z Series. I have over 20 years of professional game development experience as a lead designer, producer, and art director. I’ve authored several best selling nonfiction books on computer game development. And I do book covers.

Services
Languages
English
Fiction
Adventure Comics & Graphic Novels Crime & Mystery Fantasy Historical Fiction Horror Humor & Comedy Science Fiction Themes & Motifs Thriller

Work experience

Owner Artist

Creative Cover Designs

December, 2015 – Present (about 1 year)

I've decided to focus my decades long art career into doing book covers.

Freelance Artist

Self

May, 2008 – Present (over 8 years)

Freelance work in game development and graphic design

Portfolio (5 selected works)

Conguise Chronicles: The Rise of the River-Man: Mutter's Story

L. S. O'Dea

After the Great Death wiped out almost all life on earth, those who survived had to rebuild. They repopulated the world with human-animal hybrids. In this new society, pure humans hold all the power and being an unwanted Guard is a death sentence. Mutter sits in the Guards’ shelter awaiting execution. His only chance is to be adopted but no one wants a Guard like him: big, strong and ugly, but... read more

After the Great Death wiped out almost all life on earth, those who survived had to rebuild. They repopulated the world with human-animal hybrids. In this new society, pure humans hold all the power and being an unwanted Guard is a death sentence. Mutter sits in the Guards’ shelter awaiting execution. His only chance is to be adopted but no one wants a Guard like him: big, strong and ugly, but... read more

Bigfoot, My Terrifying Encounter

C. Abrams

This (short read) book is about an encounter I had with the creature commonly known as Bigfoot in a remote northern part of California state in 2003. Before that night I thought Bigfoot a remote possibility. I also thought I had a good marriage, confidence in all areas of my life, and never thought it possible to wet myself in fear—and not realize I was doing it when it happened. I don’t know ... read more

This (short read) book is about an encounter I had with the creature commonly known as Bigfoot in a remote northern part of California state in 2003. Before that night I thought Bigfoot a remote possibility. I also thought I had a good marriage, confidence in all areas of my life, and never thought it possible to wet myself in fear—and not realize I was doing it when it happened. I don’t know ... read more

3D Game Textures: Create Professional Game Art Using Photoshop

Luke Ahearn

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using com... read more

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using com... read more

3D Game Textures: Create Professional Game Art Using Photoshop

Luke Ahearn

Apply the latest advances in software techniques to incorporate texture, shaders, and materials into your digital projects with the latest edition of Game Textures; a perfect hands-on resource for artists who are actively creating online worlds, simulations, web based applications, and architectural visualization projects. With the expanded, new edition of 3D Game Textures, explore the interac... read more

Apply the latest advances in software techniques to incorporate texture, shaders, and materials into your digital projects with the latest edition of Game Textures; a perfect hands-on resource for artists who are actively creating online worlds, simulations, web based applications, and architectural visualization projects. With the expanded, new edition of 3D Game Textures, explore the interac... read more

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